cjwbw/magicoder 🔢📝 → 📝
About
LLMs with open-source code snippets for generating low-bias and high-quality instruction data for code.
Example Output
Output
Here is a simple snake game in Python using the turtle library.
import turtle
import time
import random
delay = 0.1
# Score
score = 0
high_score = 0
# Set up the screen
wn = turtle.Screen()
wn.title("Snake Game by Magicoder")
wn.bgcolor("green")
wn.setup(width=600, height=600)
wn.tracer(0) # Turns off the screen updates
# Snake head
head = turtle.Turtle()
head.speed(0)
head.shape("square")
head.color("black")
head.penup()
head.goto(0, 0)
head.direction = "stop"
# Snake food
food = turtle.Turtle()
food.speed(0)
food.shape("circle")
food.color("red")
food.penup()
food.goto(0, 100)
segments = []
# Pen
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 260)
pen.write("Score: 0 High Score: 0", align="center", font=("Courier", 24, "normal"))
# Functions
def go_up():
if head.direction!= "down":
head.direction = "up"
def go_down():
if head.direction!= "up":
head.direction = "down"
def go_left():
if head.direction!= "right":
head.direction = "left"
def go_right():
if head.direction!= "left":
head.direction = "right"
def move():
if head.direction == "up":
y = head.ycor()
head.sety(y + 20)
if head.direction == "down":
y = head.ycor()
head.sety(y - 20)
if head.direction == "left":
x = head.xcor()
head.setx(x - 20)
if head.direction == "right":
x = head.xcor()
head.setx(x + 20)
# Keyboard bindings
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")
# Main game loop
while True:
wn.update()
# Check for a collision with the border
if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
# Update the score display
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Check for a collision with the food
if head.distance(food) < 20:
# Move the food to a random spot
x = random.randint(-280, 280)
y = random.randint(-280, 280)
food.goto(x, y)
# Add a segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("grey")
new_segment.penup()
segments.append(new_segment)
# Shorten the delay
delay -= 0.001
# Increase the score
score += 10
if score > high_score:
high_score = score
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
# Move the end segments first in reverse order
for index in range(len(segments) - 1, 0, -1):
x = segments[index - 1].xcor()
y = segments[index - 1].ycor()
segments[index].goto(x, y)
# Move segment 0 to where the head is
if len(segments) > 0:
x = head.xcor()
y = head.ycor()
segments[0].goto(x, y)
move()
# Check for head collision with the body segments
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "stop"
# Hide the segments
for segment in segments:
segment.goto(1000, 1000)
# Clear the segments list
segments.clear()
# Reset the score
score = 0
# Reset the delay
delay = 0.1
# Update the score display
pen.clear()
pen.write("Score: {} High Score: {}".format(score, high_score), align="center", font=("Courier", 24, "normal"))
time.sleep(delay)
wn.mainloop()
This game is a simple version of the classic snake game. The snake starts with a single segment and grows in size each time it eats the food. The game ends when the snake hits the border or itself. The score is increased by 10 points for each food eaten. The game speed increases with each food eaten.
Performance Metrics
45.78s
Prediction Time
231.84s
Total Time
All Input Parameters
{ "max_tokens": 2048, "instruction": "Write a snake game in Python using the turtle library (the game is created by Magicoder).", "temperature": 0 }
Input Parameters
- max_tokens
- Maximum number of tokens to generate. A word is generally 2-3 tokens.
- instruction
- Input instruction.
- temperature
- Adjusts randomness of outputs, 1 is random and 0 is deterministic.
Output Schema
Output
Example Execution Logs
/root/.pyenv/versions/3.11.7/lib/python3.11/site-packages/transformers/generation/configuration_utils.py:389: UserWarning: `do_sample` is set to `False`. However, `temperature` is set to `0.0` -- this flag is only used in sample-based generation modes. You should set `do_sample=True` or unset `temperature`. warnings.warn( Setting `pad_token_id` to `eos_token_id`:32014 for open-end generation.
Version Details
- Version ID
eb7225495efaf9e40a55779adaa6d7964ae94645486de334e10b19b62c456cfa
- Version Created
- December 13, 2023