zylim0702/yun-3d-2.1 ❓🖼️🔢✓ → ❓
About

Example Output
Output
Performance Metrics
341.80s
Prediction Time
507.10s
Total Time
All Input Parameters
{ "mode": "textured", "image": "https://replicate.delivery/pbxt/NhrwAclOFc7KWVGiNODxt5ATq6LgTz1ZYgZBu5WZ3jK90l6u/replicate-prediction-v55379afmnrj40cs5vwvtrtkxr.png", "quality": "High", "num_views": 8, "output_format": "glb", "simplify_mesh": false, "merge_distance": 0.0001, "smooth_shading": true, "smooth_surface": false, "paint_resolution": 512, "merge_by_distance": true, "remove_background": true, "smooth_iterations": 2, "target_face_count": 10000 }
Input Parameters
- mode
- Generation mode: 'shape_only' for 3D shape only, 'textured' for shape + texture
- image (required)
- Input image for 3D generation
- quality
- 3D generation quality level - affects octree resolution and detail level
- num_views
- 🎚️ SLIDER: Number of views for texture painting (higher = more accurate but slower). More views = better texture quality but longer generation time.
- vdm_steps
- 🎚️ SLIDER: Number of VDM inference steps (only used when 'enable_vdm' checkbox is enabled). With FlashVDM: 5-10 steps. Without FlashVDM: 20-50 steps. Lower = faster, higher = better quality.
- enable_vdm
- ✅ CHECKBOX: Enable FlashVDM for massive speedup (45x faster shape generation). When enabled, use 'vdm_steps' slider to control inference steps.
- decimate_mode
- 🔧 MODE: Decimation algorithm (only used when 'enable_decimate' checkbox is enabled). COLLAPSE=best quality QEM edge-collapse, UNSUBDIV=good for subdivided meshes, DISSOLVE=merges flat surfaces.
- output_format
- Output file format. GLB supports textures, STL is geometry-only.
- simplify_mesh
- ✅ CHECKBOX: Simplify the generated mesh to reduce face count. When enabled, use 'target_face_count' slider to control final face count.
- decimate_ratio
- 🎚️ SLIDER: Decimation ratio (only used when 'enable_decimate' checkbox is enabled). 0.0 = no faces, 1.0 = all faces. Lower = more reduction.
- merge_distance
- 🎚️ SLIDER: Distance threshold for merging vertices (only used when 'merge_by_distance' checkbox is enabled). Lower = more aggressive merging.
- smooth_shading
- ✅ CHECKBOX: Apply smooth shading to faces for better lighting and appearance
- smooth_surface
- ✅ CHECKBOX: Apply surface smoothing for better quality (recommended for organic models). When enabled, use 'smooth_iterations' slider to control smoothing intensity.
- enable_decimate
- ✅ CHECKBOX: Apply Blender's decimate modifier for advanced mesh reduction using QEM (Quadric Error Metrics). When enabled, use 'decimate_ratio' and 'decimate_mode' to control reduction.
- paint_resolution
- 🎚️ SLIDER: Resolution for texture painting (higher = more detailed but slower). Higher resolution = better texture detail but longer generation time.
- merge_by_distance
- ✅ CHECKBOX: Merge vertices by distance before texturing (recommended for texture painting). When enabled, use 'merge_distance' slider to control merge threshold.
- remove_background
- ✅ CHECKBOX: Remove background from input image before 3D generation. Recommended for better 3D shape quality.
- smooth_iterations
- 🎚️ SLIDER: Number of smoothing iterations (only used when 'smooth_surface' checkbox is enabled). More = smoother but less detail.
- target_face_count
- 🎚️ SLIDER: Target number of faces after simplification (only used when 'simplify_mesh' checkbox is enabled)
Output Schema
Output
Example Execution Logs
🚀 Starting prediction with mode: textured 📁 Input image: /tmp/tmptky2dhhkreplicate-prediction-v55379afmnrj40cs5vwvtrtkxr.png ⚡ Quality level: High 🎭 Background removal: enabled 📄 Output format: glb ⚡ Activation Cache: enabled 🚀 DeepCache: enabled 🎨 Texture painting: 8 views, 512 resolution ============================================================ 🎯 Using octree resolution: 384 📸 Loading and preprocessing image... 🎭 Removing background... ✓ Background removed successfully ---Image Preprocessing takes 3.68 seconds --- 🎨 Generating 3D shape... 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[00:15<00:02, 407.47it/s] Volume Decoding: 88%|████████▊ | 6300/7134 [00:15<00:02, 406.77it/s] Volume Decoding: 89%|████████▉ | 6341/7134 [00:15<00:01, 406.79it/s] Volume Decoding: 89%|████████▉ | 6382/7134 [00:15<00:01, 406.50it/s] Volume Decoding: 90%|█████████ | 6423/7134 [00:15<00:01, 406.27it/s] Volume Decoding: 91%|█████████ | 6464/7134 [00:15<00:01, 405.05it/s] Volume Decoding: 91%|█████████ | 6505/7134 [00:15<00:01, 404.91it/s] Volume Decoding: 92%|█████████▏| 6546/7134 [00:15<00:01, 404.80it/s] Volume Decoding: 92%|█████████▏| 6587/7134 [00:16<00:01, 405.30it/s] Volume Decoding: 93%|█████████▎| 6628/7134 [00:16<00:01, 405.22it/s] Volume Decoding: 93%|█████████▎| 6669/7134 [00:16<00:01, 405.23it/s] Volume Decoding: 94%|█████████▍| 6710/7134 [00:16<00:01, 404.94it/s] Volume Decoding: 95%|█████████▍| 6751/7134 [00:16<00:00, 404.97it/s] Volume Decoding: 95%|█████████▌| 6792/7134 [00:16<00:00, 404.97it/s] Volume Decoding: 96%|█████████▌| 6833/7134 [00:16<00:00, 404.63it/s] Volume Decoding: 96%|█████████▋| 6874/7134 [00:16<00:00, 404.83it/s] Volume Decoding: 97%|█████████▋| 6915/7134 [00:16<00:00, 404.27it/s] Volume Decoding: 98%|█████████▊| 6956/7134 [00:16<00:00, 404.73it/s] Volume Decoding: 98%|█████████▊| 6997/7134 [00:17<00:00, 404.26it/s] Volume Decoding: 99%|█████████▊| 7038/7134 [00:17<00:00, 403.95it/s] Volume Decoding: 99%|█████████▉| 7079/7134 [00:17<00:00, 404.09it/s] Volume Decoding: 100%|█████████▉| 7120/7134 [00:17<00:00, 403.91it/s] Volume Decoding: 100%|██████████| 7134/7134 [00:17<00:00, 409.57it/s] ---3D Shape Generation takes 41.84 seconds --- 📊 Generated mesh: 390788 vertices, 781656 faces 🔧 Applying post-processing... ✓ Floater removal completed ✓ Degenerate face removal completed ---Post-processing takes 1.49 seconds --- 🎨 Applying Blender mesh processing: merge by distance (threshold: 0.0001), smooth shading... Info: Removed 5493 vertice(s) Info: Removed: 0 vertices, 0 edges, 0 faces Info: Removed: 0 vertices, 0 edges, 0 faces ✓ Mesh processed: 384954 vertices, 769993 faces ---Blender Mesh Processing takes 6.04 seconds --- ⚠️ Face reduction skipped (not requested or worker not available) ✓ Mesh exported to /tmp/tmpjcwa2oub/untextured_mesh.glb (GLB format) ---Mesh Export takes 0.05 seconds --- 🎨 Generating texture with 8 views and 512 resolution... 🎨 Creating texture pipeline with 8 views and 512 resolution... Loading pipeline components...: 0%| | 0/6 [00:00<?, ?it/s] Loading pipeline components...: 33%|███▎ | 2/6 [00:02<00:05, 1.36s/it] Loading pipeline components...: 83%|████████▎ | 5/6 [00:14<00:03, 3.00s/it] Loading pipeline components...: 100%|██████████| 6/6 [00:14<00:00, 2.33s/it] Loading pipeline components...: 100%|██████████| 6/6 [00:14<00:00, 2.38s/it] Models Loaded. 🚀 Enabling activation cache for texture generation... ✓ Activation cache enabled for texture pipeline 🚀 Enabling DeepCache for texture generation... ✓ DeepCache enabled for texture pipeline ✓ Texture pipeline created with 8 views and 512 resolution Converting target_count 40000 to target_reduction 0.0519 ---Texture Generation takes 285.31 seconds --- 🔄 Converting OBJ to GLB: /tmp/tmpjcwa2oub/textured_mesh.obj -> /tmp/tmpjcwa2oub/textured_mesh.glb ✓ OBJ to GLB conversion successful: /tmp/tmpjcwa2oub/textured_mesh.glb ---GLB Conversion takes 2.82 seconds --- ============================================================ 📊 COMPREHENSIVE TIMING STATISTICS ============================================================ ⏱️ total prediction time : 341.24s (100.0%) ⏱️ texture generation : 285.31s ( 83.6%) ⏱️ 3d shape generation : 41.84s ( 12.3%) ⏱️ blender mesh processing : 6.04s ( 1.8%) ⏱️ image preprocessing : 3.70s ( 1.1%) ⏱️ glb conversion : 2.82s ( 0.8%) ⏱️ post-processing : 1.49s ( 0.4%) ⏱️ mesh export : 0.05s ( 0.0%) ============================================================ 🎯 Total Prediction Time: 341.24 seconds 📁 Generated 2 output files 1. textured mesh: /tmp/tmpjcwa2oub/untextured_mesh.glb 2. textured mesh: /tmp/tmpjcwa2oub/textured_mesh.glb ============================================================ ✓ Returning textured mesh: /tmp/textured_model.glb
Version Details
- Version ID
2e573ad941f8840ace874c784b5b8d7d24f91aa8eda537f6c8becd6e4f9f0319
- Version Created
- September 16, 2025