uthana/text-to-motion-diffusion-v2 ❓🔢📝✓ → 🖼️

⭐ Official ▶️ 196 runs 📅 Feb 2026 ⚙️ Cog 0.16.11
game-asset-generation text-to-3d

Performance

3.6sTypical run time
196Total runs

About

Generate 3D character animation data from a text prompt

Example Output

Prompt:

"A person doing jumping jacks"

Output

Example output

Performance Metrics

3.63s Prediction Time
3.64s Total Time
All Input Parameters
{
  "fps": 24,
  "seed": 0,
  "prompt": "A person doing jumping jacks",
  "foot_ik": true,
  "no_mesh": false,
  "cfg_scale": 1,
  "character": "Tar",
  "output_ext": "GLB",
  "internal_ik": true,
  "motion_length": 5
}
Input Parameters
fps (required)
Output frame rate
seed Type: integerDefault: 0Range: 0 - 1000000000
seed (0 indicates a random seed)
prompt (required) Type: string
Describe the desired motion
foot_ik Type: booleanDefault: true
Enable Feet Inverse Kinematics
no_mesh Type: booleanDefault: false
Should the output contain animation only
cfg_scale Type: numberDefault: 1Range: 1 - 4
Cfg Scale (higher values will attempt to follow the prompt more)
character (required)
Output character
output_ext (required)
Output file type
internal_ik Type: booleanDefault: true
Use internal IK to improve result
motion_length Type: numberDefault: 5Range: 0.2 - 9
Desired motion length (seconds)
Output Schema

Output

Type: stringFormat: uri

Example Execution Logs
character_id = cXi2eAP19XwQ
motion_id = mXv8htEjRjnF
Version Details
Version ID
0ad729c8d6e63800404d6918c4d1e0a7be0e8ce94efe85afba9c397330174308
Version Created
April 17, 2026
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